v3.1 is now out. Over 145+ changes has gone into this release.
Most changes are related to stability and bug fixes.
Also a lot of changes and clean up for the SDK. Making the SDK ready to be released.
Read more and download it
Sunday, June 16, 2013
Saturday, June 8, 2013
Multi Commander and C++11
I been doing a lot of code clean up and refactoring in Multi Commander, I been updating a lot of the code to use new C++11 features, like lambdas, shard_ptr, uniqie_ptr , auto, ravlue and more.
The result is a code that is much more cleaner, safer and it is much easier to maintain.
I still got a lot of old style C++ left. But I will update the code class by class when I'm in changing and fixing bug in them. So more and more code will be updated.
I also added rvalue support in my script engine. That increased the performance of the engine a bit. However I do not think anyone will really notice it since most script are very small. But everything that uses less CPU cycles is a good thing.
The result is a code that is much more cleaner, safer and it is much easier to maintain.
I still got a lot of old style C++ left. But I will update the code class by class when I'm in changing and fixing bug in them. So more and more code will be updated.
I also added rvalue support in my script engine. That increased the performance of the engine a bit. However I do not think anyone will really notice it since most script are very small. But everything that uses less CPU cycles is a good thing.
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